Illus. Terese Nelson
©1998 Wizards of the Coast,
Inc

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When a player talks about getting maximum card efficiency,
they talking about cheap spells with the most
available targets.
Most players would choose Disenchant over Divine
Offering and
Diabolic Edict over Terror because they can rid
more targets.
Another case would be the use of an Incinerate
instead of
Thunderbolt. Not to say that Divine Offering
is a bad card, but
it is not as effective
as Disenchant.
Buyback cards are somewhat effective. There
are some
problems with them: Mana Requirements or Stiff
Life
payments (i.e. 4 life). There
are some exceptions:
(Forbid >=], Shattering Pulse, Capsize,
Mind Games,
Corpse Dance, & Whispers of the Muse).
These cards
give you at least a 1 card advantage (believe
me that
is a good thing. While buyback is great,
sometime it is a nuisance.
Permanants can be better than buyback, but not
always (i.e.
Jayemdae's Tome vs. Whispers).
Enchantmets are great cards, but creature enchantments
(for the
most part) aren't (i.e. Empyral Armor, Giant
Strength, Unholy
Strength, Flikering Ward, etc). If you
decide to use creature
enchantments, use Licid or the enchantment that
you can return
to hand.
While most spells are hard to choose between,
creatures are much
easier to choose. Here is a list to go
by:
Points |
Creatures Stats |
+1
+1/2
-1/2
+1
+1/2
-1/2
+1/2
+1/4
-1/4
-1/2
+1/2
+1/4
-1/2
+ or -1/2 |
for each pt of POWER >
casting cost
POWER = casting cost & POWER > 1
for each pt of POWER < casting cost
for each pt of TOUGHNESS > casting cost
TOUGHNESS = casting cost & TOUGHNESS > 1
for each pt of TOUGHNESS < casting cost
for each attributes: Flying, First Strike, Flanking,
Pumpable, Celerity, Protection from XXX,
doesnt tap to attack, etc.
Shadow
Upkeep
CU
Non-Tapping Special Ability
Tapping Special Ability
for each colored mana symbol beyond the first
for any other attribute not mentioned |
The more pts, the better the creature.
Now this system (like any other) has its problems.
Trust it about 90% of the time. |